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objects/water.h

00001 #include "objects_common.h" 00002 00003 00007 class Water : public Object { 00008 public: 00009 Water(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap& param=ParameterMap()); 00010 virtual ~Water(); 00011 static ParameterMap default_parameters; 00012 virtual void enter(Object* obj); 00013 virtual void leave(Object* obj); 00014 protected: 00015 Weapon weapon; 00016 Mix_Chunk* au_water; 00017 };

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