#include <weapons.h>
Public Member Functions | |
Weapon (Sint16 dmg=-1, Uint16 weaptype=NOTHING, Uint16 subtype=WS_NORMAL) | |
Uint16 | getType () |
Uint16 | getSubType () |
Sint16 | getDamage () |
Describe the type of the damage when reaching a target. It does _not_ contain any information about the range, direction, animation, etc!