getDamage() (defined in Weapon) | Weapon | [inline] |
getSubType() (defined in Weapon) | Weapon | [inline] |
getType() (defined in Weapon) | Weapon | [inline] |
Weapon(Sint16 dmg=-1, Uint16 weaptype=NOTHING, Uint16 subtype=WS_NORMAL) (defined in Weapon) | Weapon | |
~Weapon() (defined in Weapon) | Weapon | [virtual] |