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objects/triggered_bomb.h

00001 #include "characters_common.h" 00002 00006 class TriggeredBomb : public Character { 00007 public: 00008 TriggeredBomb(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap& param=ParameterMap()); 00009 virtual ~TriggeredBomb(); 00010 static ParameterMap default_parameters; 00011 virtual void idle(Uint16); 00012 private: 00013 Sint16 countdown; 00014 Mix_Chunk* au_bomb; 00015 };

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