00001 #include "characters_common.h" 00002 00006 class Plant : public Monster { 00007 public: 00008 Plant(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap& param=ParameterMap()); 00009 virtual ~Plant(); 00010 static ParameterMap default_parameters; 00011 virtual void touch(Object*); 00012 virtual void idle(Uint16); 00013 virtual Uint16 hit(Uint16 direction, Weapon& weap); 00014 private: 00015 Uint16 recover; 00016 Sint16 tcur; 00017 Mix_Chunk* au_recover; 00018 };