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PhysicHandler Class Reference
Updates all game states and animations, acts as a Mediator between objects.
More...
#include <
physics.h
>
List of all members.
Public Member Functions
void
update
()
Updates all game states and animations.
Uint16
getFPS
()
Uint16
getMinFPS
()
Detailed Description
Updates all game states and animations, acts as a Mediator between objects.
The documentation for this class was generated from the following file:
physics.h
Generated on Sun Feb 5 13:02:38 2006 for Lost Penguins by
1.3.8