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sfxeng.h

00001 #ifndef DEF_SOUNDSENGINE_H 00002 #define DEF_SOUNDSENGINE_H 1 00003 00009 class SoundsEngine { 00010 public: 00011 SoundsEngine(); 00012 ~SoundsEngine(); 00014 void playWAV(Mix_Chunk* wav); 00015 void playMusic(string); 00016 void stopMusic(); 00017 void pauseMusic(); 00018 void resumeMusic(); 00019 bool isEnabled() { 00020 return (!disabled); 00021 } 00022 private: 00024 Mix_Music* theme; 00026 bool disabled; 00027 }; 00028 00029 #endif

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