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#include "players_common.h"
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#define STATE_CLIMB_L 0x00010000
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#define STATE_CLIMB_R 0x00020000
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#define STATE_CLIMB 0x00030000
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#define STATE_JUMP_OFF_R 0x00080000
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#define STATE_JUMP_OFF_L 0x00100000
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#define STATE_JUMP_OFF 0x00180000
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#define V_JUMP -400
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#define V_JUMPOFF -600
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#define V_CLIMB 100
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#define T_JUMPOFF 500
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#define DE_JUMP 200
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00023 class Fang :
public Player {
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public:
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Fang(Sint16 xpos=0, Sint16 ypos=0,
const ParameterMap& param=ParameterMap());
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virtual ~
Fang();
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static ParameterMap default_parameters;
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virtual void fall(Uint16);
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virtual void in_left(Uint16);
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virtual void in_right(Uint16);
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virtual void in_sp1();
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virtual void in_sp2();
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virtual void clearStates(
bool reset=
false);
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private:
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virtual void crash(Uint16 dir=DIR_DOWN);
00038 EmptyAnimationPtr anim_fang_claw_left;
00039 EmptyAnimationPtr anim_fang_claw_right;
00040 Mix_Chunk* au_jump;
00041 Mix_Chunk* au_claw;
00042 Sint16 jump;
00043 };