area | Scenario | |
background | Scenario | |
bgimage | Scenario | |
checkPlace(const SDL_Rect &src, const SDL_Rect &dest) const | Scenario | |
currentmap (defined in Scenario) | Scenario | |
failed | Scenario | |
finnished | Scenario | |
getCharactersIn(Uint16 mask, const SDL_Rect &rect, bool touch=false, Uint16 radius=0, Uint16 dir=DIR_ALL) const | Scenario | |
getDirection(const SDL_Rect &src, const SDL_Rect &dest) const | Scenario | |
getObjectAt(Sint16 x, Sint16 y, Uint16 mask=ALL) const | Scenario | |
getObjectsIn(Uint16 mask, const SDL_Rect &rect, bool touch=false, Uint16 radius=0, Uint16 dir=DIR_ALL) const (defined in Scenario) | Scenario | |
imgcache | Scenario | |
loadMap(string mapname) | Scenario | |
loadMap(Uint8 level=0) (defined in Scenario) | Scenario | |
loadMapBuf(string mapname) | Scenario | |
loadNextMap() (defined in Scenario) | Scenario | |
loadScenario(string scenarioname) | Scenario | |
mapbuf (defined in Scenario) | Scenario | |
mapname | Scenario | |
maps (defined in Scenario) | Scenario | |
max_obj_num | Scenario | |
newMap(const ParameterMap &bg_parameters) | Scenario | |
physic | Scenario | |
player | Scenario | |
playlist (defined in Scenario) | Scenario | |
pool | Scenario | |
reloadMap() | Scenario | |
resetScenario() (defined in Scenario) | Scenario | |
Scenario() | Scenario | |
scenarioname | Scenario | |
sndcache | Scenario | |
startScenario() (defined in Scenario) | Scenario | |
winScenario() (defined in Scenario) | Scenario | |
~Scenario() (defined in Scenario) | Scenario | |