addObject(Object *object, bool outside=false) | ObjectsPool | |
addObjectbyName(const string &obj, Sint16 x=0, Sint16 y=0, const ParameterMap ¶m=ParameterMap(), bool outside=false) | ObjectsPool | |
characterspool | ObjectsPool | |
empty() | ObjectsPool | |
getDefaultObjParambyName(const string &obj) | ObjectsPool | |
getNextObjectName(const string &basename) | ObjectsPool | |
getObject(const string &oname) | ObjectsPool | |
monsterspool | ObjectsPool | |
moveObject(Object *object) | ObjectsPool | |
objectspool | ObjectsPool | |
ObjectsPool() (defined in ObjectsPool) | ObjectsPool | |
playerspool | ObjectsPool | |
removeObject(object_iterator it) | ObjectsPool | |
removeObject(Object *object) | ObjectsPool | |
setDefaultObjParam() | ObjectsPool | |
switchPlayer() | ObjectsPool | |
~ObjectsPool() (defined in ObjectsPool) | ObjectsPool |