act(Object *) | Object | [inline, virtual] |
anim_orig (defined in Object) | Object | [protected] |
animation (defined in Object) | Object | [protected] |
cancelEvent() | Object | |
clearEvents() | Object | |
default_parameters (defined in Object) | Object | [static] |
delete_flag (defined in Object) | Object | [protected] |
destroy() (defined in Object) | Object | [inline, virtual] |
enter(Object *) | Object | [inline, virtual] |
event (defined in Object) | Object | [protected] |
getCenter() const | Object | [inline] |
getDrawPos() const (defined in Object) | Object | |
getFrame() const (defined in Object) | Object | |
getName() (defined in Object) | Object | [inline] |
getPos() (defined in Object) | Object | [inline] |
getState(Uint32 cstate) const (defined in Object) | Object | [inline] |
getType() const (defined in Object) | Object | [inline] |
idle(Uint16) | Object | [inline, virtual] |
isDeleted() (defined in Object) | Object | [inline] |
isIn(const SDL_Rect &rect, bool touch=false) const | Object | |
isRunning() const (defined in Object) | Object | |
leave(Object *) | Object | [inline, virtual] |
loadAnimation(string anim_name, double scale_factor=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, AllignType aallign_type=AT_MD) | Object | |
loadAnimation(const Image &abase_image, Uint16 aframes=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, Uint16 astart_pos=0, AllignType aallign_type=AT_MD) | Object | |
loadAnimation(const ParameterMap ¶m=ParameterMap()) | Object | |
mark_delete() | Object | [inline] |
name (defined in Object) | Object | [protected] |
Object(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Object) | Object | |
onum (defined in Object) | Object | |
operator<(const Object &obj) const (defined in Object) | Object | |
otype (defined in Object) | Object | [protected] |
parameters (defined in Object) | Object | [protected] |
pos | Object | [protected] |
resetAnimState() | Object | [virtual] |
setAnim(EmptyAnimationPtr anim, bool start=false) | Object | |
setEvent(Event *ev) | Object | [virtual] |
setPos(Sint16 xcord, Sint16 ycord) | Object | |
setState(Uint32 cstate) (defined in Object) | Object | [inline] |
setType(Uint16 newtype) (defined in Object) | Object | [inline] |
state (defined in Object) | Object | [protected] |
stopEvent() | Object | |
switchState(Uint32 cstate) (defined in Object) | Object | [inline] |
switchType(Uint16 newtype) (defined in Object) | Object | [inline] |
touch(Object *) | Object | [inline, virtual] |
unsetState(Uint32 cstate) (defined in Object) | Object | [inline] |
unsetType(Uint16 oldtype) (defined in Object) | Object | [inline] |
untouch(Object *) | Object | [inline, virtual] |
updateAnim(Uint16 dt) | Object | |
updateEvents(Uint16 dt) | Object | |
~Object() (defined in Object) | Object | [virtual] |