00001 #include "players_common.h" 00002 00006 class Baleog : public Player { 00007 public: 00008 Baleog(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap& param=ParameterMap()); 00009 virtual ~Baleog(); 00010 static ParameterMap default_parameters; 00012 virtual void in_sp1(); 00013 private: 00014 Mix_Chunk* au_sword; 00015 EmptyAnimationPtr anim_baleog_sword_left; 00016 EmptyAnimationPtr anim_baleog_sword_right; 00017 };